Achievements mark impressive accomplishments, and those Achievements now confer Perks!
Achievement | Description | Recipients | Perk |
---|---|---|---|
All My Friends Are Dead | End a session as the only survivor. | Audrey | Once per session, when a character is dropped to 0 hit points but not killed outright, the achievement-bearer can choose for that character to drop to 1 hit point instead |
Overachiever | Gain enough XP to skip an entire level. | Audrey, Gabrielle, Riley | All of your current and future characters gains a permanent +5% XP bonus each session (this does stack with Class Trainers) |
Met With A Terrible Fate | Lose a character to Death. | Audrey, Cody, Daniel, Seth | For all future characters, a successful death save is a 9+ instead of the normal 10+ |
Met With A Worse Fate | Lose a character to Something else. | Daniel | All future characters get 1 free additional carousing die when they take the carouse downtime action |
Met With A Mundane Fate | Retire a character. | Jordan will create a quest line involving the retired character | |
Third Time's Not the Charm | Lose 3 characters. | Death only occurs on a fourth failed save instead of the normal three | |
Indecisive | Have 5 active characters. | The player may treat the Monument of Heroes as being one level higher than normal | |
Jackpot | Have 7 Level 7 characters, each possessing 7 astral shards. | When you roll a 1, you instead roll the highest number on that die. | |
Longevity | Play in 15 sessions. | Amy, Audrey, Casey, Cody, Cooper, Seth | Pick one of your characters. They find a fancy golden bracelet with the inscription "Rolex" carved into it - might be worth selling, might be worth keeping |
Social Butterfly | Go adventuring with at least 12 different players. | Amy, Audrey, Brian, Casey, Chris, Cody, Cooper, Curtis, Hanna, Julie, Seth | Once per session, you gain advantage on a Charisma check, saving throw, or skill use of your choice |
Magnetic Personality | Go adventuring with every active player! | All current and future characters may become proficient in a Charisma skill of your choice | |
Investor | Allocate 100gp toward Town Upgrades. | Amy, Audrey, Brian, Chris, Cody, Casey, Cooper, Daniel, Hanna, Julie, Seth | Choose a free piece of adventuring gear whose value is less than 50gp |
Entrepreneur | Allocate 500gp toward Town Upgrades. | Amy, Audrey, Chris, Cody, Cooper, Daniel, Hanna, Julie, Seth | Gain a free Health Potion from Elleth Salte |
Administrator | Allocate 1,000gp toward Town Upgrades. | Amy, Audrey, Casey, Cody, Cooper, Julie, Seth | Gain a Level 1 Class Trainer for the Town (your choice of class) |
Mayor | Allocate 5,000gp toward Town Upgrades. | ??? | |
Governor | Allocate 10,000gp toward Town Upgrades. | ??? | |
Emperor | Allocate 50,000gp toward Town Upgrades. | ??? | |
TARDIS | Discover a new plane of existence. | Audrey, Casey, Daniel, Julie | Gain a 2 question book on Planar Travel |
Planewalker | ??? | ??? | |
Natural Disaster | ??? | ??? | |
Secret Achievement | ??? | ??? | |
Secret Achievement | ??? | ??? |